Good Ranking System for GW2 WvW

Q: Why did I decide to create a new ranking system for GW2?

A: Because it's time to get rid of our overcomplicated glicko2 rating system that doesn't work.

Example

Tier Server Score Score Bar Point Rank Change
Tier 1 Jade Quarry 228759
+15 =
Sea of Sorrows 178866
-10.09 =
Stormbluff Isle 189137
-4.92 =
Tier 2 Blackgate 218281
+13.32 =
Fort Aspenwood 218870
+13.63 =
Henge of Denravi 140693
-26.96 Down
Tier 3 Yak's Bend 242208
+32.11 Up
Northern Shiverpeaks 197609
+7.78 =
Maguuma 110183
-39.91 Down
Tier 4 Tarnished Coast 189108
+2.07 =
Dragonbrand 201721
+8.88 Up
Crystal Desert 164957
-10.97 =
Note: The scores and servers are taken directly from GW2 API every time you refresh the page.

How does it work?

TLDR: If you win by a lot you will move up, if you lose by a lot you will move down.

The only thing that matters to determine if you move up or down is your score relative to your opponents for the current week. Preceding weeks do not matter at all.

For a server to move up, his point minus the point of the weakest server in the tier above him must be 37. Note that 37 is just a number that I chose for this example. You can adjust it to make it easier or harder to move up/down. An higher value will make it harder, while a lower value will make it easier.

The formula to calculate the point of each server is the following :

server_point = ((server_score / average_score_in_tier) - 1) * 100