Good Ranking System for GW2 WvW

Q: Why did I decide to create a new ranking system for GW2?

A: Because it's time to get rid of our overcomplicated glicko2 rating system that doesn't work.

Example

Tier Server Score Score Bar Point Rank Change
Tier 1 Blackgate 166983
+33.84 =
Anvil Rock 118150
-5.3 =
Ferguson's Crossing 89131
-28.56 Down
Tier 2 Fort Aspenwood 155698
+27.16 Up
Sea of Sorrows 119787
-2.17 =
Northern Shiverpeaks 91822
-25.01 Down
Tier 3 Tarnished Coast 157546
+26.4 Up
Henge of Denravi 89613
-28.1 Down
Yak's Bend 126747
+1.69 =
Tier 4 Stormbluff Isle 133436
+20.22 Up
Dragonbrand 103356
-6.88 =
Kaineng 96163
-13.36 =
Note: The scores and servers are taken directly from GW2 API every time you refresh the page.

How does it work?

TLDR: If you win by a lot you will move up, if you lose by a lot you will move down.

The only thing that matters to determine if you move up or down is your score relative to your opponents for the current week. Preceding weeks do not matter at all.

For a server to move up, his point minus the point of the weakest server in the tier above him must be 37. Note that 37 is just a number that I chose for this example. You can adjust it to make it easier or harder to move up/down. An higher value will make it harder, while a lower value will make it easier.

The formula to calculate the point of each server is the following :

server_point = ((server_score / average_score_in_tier) - 1) * 100