Q: Why did I decide to create a new ranking system for GW2?
A: Because it's time to get rid of our overcomplicated glicko2 rating system that doesn't work.
|Tier||Server||Score||Score Bar||Point||Rank Change|
|Tier 2||Fort Aspenwood||155698||+27.16||Up|
|Sea of Sorrows||119787||-2.17||=|
|Tier 3||Tarnished Coast||157546||+26.4||Up|
|Henge of Denravi||89613||-28.1||Down|
|Tier 4||Stormbluff Isle||133436||+20.22||Up|
TLDR: If you win by a lot you will move up, if you lose by a lot you will move down.
The only thing that matters to determine if you move up or down is your score relative to your opponents for the current week. Preceding weeks do not matter at all.
For a server to move up, his point minus the point of the weakest server in the tier above him must be 37. Note that 37 is just a number that I chose for this example. You can adjust it to make it easier or harder to move up/down. An higher value will make it harder, while a lower value will make it easier.
The formula to calculate the point of each server is the following :
server_point = ((server_score / average_score_in_tier) - 1) * 100